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Speed is either divided or multiplied by two.
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Grain Capture has three modes: Speed, Offset and Manual Scan.
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I found that with a little experimentation, the Grain Capture module becomes clearer. Grain Capture determines how the play head scans the buffer (the sound source input). In this section, there’s Grain Capture, Grain Release, Pan, and two FX. To the right, there’s the Feedback, Grain Volume and Grain Mix. It works in conjunction with the Speed control in the Grain Capture section (in speed mode). In the last of the hidden controls, there’s the Play Head Trigger. A simple and intuitive feature that I really loved. Engaging the clear button doesn’t stop the effect, it just resets it - so no awkward cut. I found the freeze button a lot of fun when I triggered it on the last note of the progression, to send that last note into an endless chasm of space.
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Using the hidden controls, you can change the buffer length - and there’s a drastic change in sound when you let the buffer process more audio. A simple and effective way to create complex soundscapes. The panning and FX you create there will be controlled by this FX knob. Intensity controls the parameters of the granular synthesis engine itself, while FX controls the pan and the two FX sections - found in the panel in the middle on the far right. Intensity and FX - the first two controls on the left - are macros that control multiple parameters at once. If you hover over this section hidden controls show up - buffer length, freeze, clear (reset), and play head retrigger. The top panel holds the intensity, FX, feedback, grain volume and mix controls, along with a waveform display of what sound source is being sent into the buffer. It’s fun and informative when you see these waveform displays change as you tweak the knobs. Opening the advanced view gains you access to the full parameters of the plugin, including two waveform displays.
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